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Mass effect 2 configuration utility steam
Mass effect 2 configuration utility steam







Unfortunately there are a few pitfalls with this, which I will explain: You will want to load these up in Soundplorer. The directory you want is: Mass Effect\BioGame\CookedPC\Packages\ISACT If you are looking for actual spoken lines, you will need to look in a different directory entirely, as they are stored in a different file format.

mass effect 2 configuration utility steam

Actual voice assets will be referenced in these files and will show up in Soundplorer, but will show up as having no associated audio data. Things like different footfalls, mechanical beeps, asari meld effect noises, things like that. ME1 also has LOC_INTs, however in ME1′s case, only certain scene-specific sound effects are stored there. With ME2 & ME3, sound assets themselves are stored in AFC files, and are named according to the conversation they are from.

mass effect 2 configuration utility steam

Package Files contain scene data and asset usage instructions and whatever, LOC_INTs contain conversation flow and references to associated sound assets. ME2 & ME3 store their English audio in LOC_INT files, which are found in the same directory as.

mass effect 2 configuration utility steam

It took me hours to sort out what I was doing here today so hopefully these notes will make your process a little easier if you’re trying to do something similar. ME1 is an organisational nightmare and also a repository of excellent lines to use for my nefarious purposes.









Mass effect 2 configuration utility steam